The graphics are really cute
A downloadable game for Windows
Welcome to the world of Arken
In this retro inspired Zelda-like you take the role of the hero to save not only one but two worlds.
'The day has come for you to take the Guard's Trial, young knight!', the king of Liones Castle spoke to me. Back then, I didn't know it was the day my quest to save Arken started. So I left the castle and went South to the Cave of Trials.
Note of the developer
After a longer hiatus, working on and releasing other projects, I thought it was time to finally finish this game. It is a project of my heart and so I began to completely remake the engine and graphics from scratch 3 months ago. Fortunately I found RyanAvx, a Twitch streamer and music maker, who is now in charge of doing all the music and sound effects. And he has already done a really great job! Thank you, Ryan!
Also, I decided to make the original game idea of a procedurally generated game, an option. In the full version you will not only be able to play the randomly generated world version that you know of previous versions, there will also be an Item randomizer mode. Inspired by popular randomizers of today (Zelda - A Link to the past etc...) there will be a bunch of options for the randomization logic, like keysanity, enemizer and so on.
What this Demo contains
Story mode with the first 3 full dungeons of the game and around 40 % of the first overworld.
You can already find lots of optional items, talk to people and explore the world.
Which input methods are supported?
Currently the game supports keyboard and XBOX-controllers. You are able to configure the keys / gamepad buttons in game. To reconfigure the key mapping, select options in the file select screen and navigate to the input device you want to configurate.
This table contains the default input settings:
|Button||Keyboard||Gamepad (Xbox)||Actions performed|
|Arrow-Up||DPad-Up||Move player, navigate menus|
|Arrow-Down||DPad-Down||Move player, navigate menus|
|Arrow-Right||DPad-Right||Move player, navigate menus|
|Arrow-Left||DPad-Left||Move player, navigate menus|
|A||Button 1 (A)||Player talk, lift, roll etc, confirm in menus|
|S||Button 2 (B)||Use Sword, cancel in some menus|
|F||Button 3 (X)||Open map, close map|
|D||Button 4 (Y)||Use equipped item, save in inventory|
|E||Left shoulder||Quick swap items|
|R||Right shoulder||Quick swap items|
|Enter||Start||Open inventory, close inventory|
What if I find a bug?
It's very likely you will find bugs. If this is the case, please report this to me, so I can improve the quality of the future builds. You can use itch.io or contact me via Twitter: @P_Cat_
Hey, I like this game! How can I support its developement?
I really appreciate any kind of feedback! Do you have some ideas how to make the game better? Did you find things that you didn't like? Please tell me! Also, a donation is very much appreciated and helps improve the game's graphics and audio quality!
Also, join the Discord: https://discord.gg/VruPcKtNWP
Thank you very much for playing! Hope you enjoy!
|Tags||2D, Action-Adventure, Action RPG, Exploration, Game Boy, Pixel Art, Procedural Generation, Top Down Adventure, zelda|
|Average session||About a half-hour|
|Inputs||Keyboard, Xbox controller|
|Accessibility||Configurable controls, High-contrast|
Click download now to get access to the following files:
- Arken Demo 0.82 - BugfixesDec 07, 2020
- New demo available!Dec 05, 2020
- Weekly Devlog of ArkenNov 01, 2020
- Weekly Devlog of ArkenOct 23, 2020
- Continued working on ArkenOct 12, 2020
- Arken - New updated version!Jun 30, 2019
- Arken BugfixFeb 16, 2019
- Arken - New updated version!Feb 15, 2019
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Lo estoy traduciendo al español.
Hi! I have returned. After playing the game for a second time, I found out you can obtain the Magic Rings extremely early, before the first dungeon. This makes the dungeon bosses very easy, excluding the second one, it was already very easy. You should also be able to refight bosses for extra gems, say a green gem every refight. Mainly because I want to try out the Divirod on a difficult enemy. That's all! Excited for April!
what game engine did you use for this.... AMAZING game? please and thank you! -Broskibble
thank you very much! :)
I built a custom engine based on the Monogame framework, coded in C#.
I LOVE this game, it was so much fun, it has so much potential. My single and only complaint is that the Wing Boots should be swapped with the little spinny orb, as the Wing Boots look too much like Hermes Boots from Terraria. Thats all! I'm excited for full release!
Thank you very much! Glad you liked it so far! :)
I have never played Terraria, the winged boots are actually a reference to the 'hover boots' of Ocarina of Time.
Please check out Episode 5 of Stingray's playthrough of the demo. I had so much fun watching, thank you for playing!
Episode 4 of Stingray's Arken demo playthrough. Please check it out:
PS: Leave a like & follow, he's doing a great job!
Episode 3 of Stingray's LP! Found a bug and beat the 2nd Dungeon!
Check it out:
Episode 2 of Stingray's LP! Very fun to watch and he made some good points for improving some things! Check it out!
Episode 1 of Stingray's LP. Take a look:
Really digging this! World could do with more of this kind of zelda-inspiration
It says that this is a demo, is the full game out yet?
full version will be out in April 2021.
when did this game evolve so much it's kinda scary
I started remaking the game exactly 3 months ago.
Hope you like it so far! :)
i haven't played so much but i started the game and one thing i didn't liked was the fact that the random world was locked but outside that i didn't hate anything else
First comment of the new demo release! :
switches tend to bug out, also the save button is not working
https://pcgamedev.itch.io/arken/devlog/186331/continued-working-on-arken is this the final version?
Thank you so much for this game!!! this is quite incredible actually. i enjoy the random world but would absolutely love to be able to save the game progress. the game plays very well so far.
THIS GAME IS VERY NICE! :D
This looks so cool! Whish I could play it, got a mac. I'd be happy to try and help get something working for mac.
Hi, I tried running the game with wine on mac, but got an error about .NET v4 not found. I'd appreciate if you could do a mac build. I'm happy to help you with that.
Hi, unfortunately this is Windows only for now.
Seems like the .NET framework is missing, is there a way you can install it with wine?
Do you know how to make a Mac build with Monogame Xna? I would happily accept your help.
You could try one of these:
- Build Mac versions on a Mac and Linux versions on Linux. Ugh.
- Use .NET Core (template here) to build self-contained releases that run on Windows, Mac, or Linux without requiring .NET Framework. This is pretty cool, but was honestly a nightmare for me to setup and I cannot describe it all here.
- Port your game from MonoGame to FNA. (Shouldn't be difficult.)
- Use MonoKickstart to package Mac and Linux runtimes with your game.
There goes another one:
Watch a short video for explicit visual details:
I've started playing this game like half an hour ago and I must say it's excellent, at least for an alpha ver. I'm really looking forward to it's official release.
If you don't mind, can I be reporting some bugs for you? I'm a novice Game Tester and I'd love to develop and increase my testing skills, and I found this Alpha, which is so good that I'd love to playtest it completely.
I'll be letting you a few bugs here, but please make me know if you rather not want me to do it anymore. Thanks a lot for the game!
Check out a small video just in case I wasn't clear (I'm new so my vocabulary may not be quite professional yet, sorry for that):
Thank you very much, glad you like the game so far! :-)
I'm fine with posting bug reports here or at my twitter page: https://twitter.com/@P_Cat_
That's a great help to improve the game and fixing bugs, so thank you very much!
Here's a quick response to the things you've found so far:
- the sword attack through walls was actually intended, although it seems a bit OP and unrealistic. I might change that in the future.
- the water you encountered is shallow water (deep water does not exist in the version you played). It is intended that the player can pass through normally. The only thing that I want to do here is a sound effect when moving through and a small visual indicator (slight waves around the player's feet).
Again, thank you very much and stay tuned for the updated version which will be uploaded today!
Gonna start playtesting this game right now :3
Oh my word, this is very GBC Zelda. Wish you the best of luck.
I contact you on behalf of Softpedia's gaming department.
We have added your game in our database, and would like you to contact us for further details.
We await your Reply!
Can't wait for a full release of this game :)
Your game is really fun so far! The game runs very smooth and even though I played with keyboard is was easy to control. It took me a minute to figure out to go back into the house and get the sword LOL I just wanted to run off and adventure! Will there be some kind of magic in this game? Enemies are fun too, love the ones from one of the caves who just pop up from the ground:)))
Looking forward to the full game and more updates! Definitly recommend, this developer knows what he is doing:))) Super fun so far!
This is really coming along! I think the world and dungeons definitely seems proc-gen rather than the hand crafted, interconnected worlds of classic zeldas and the enemy variety is small right now (i know, it's still very early on!), but it feels right to control. Everything has the right weight and speed to it. Can't wait to see more.
Thank you very much for your feedback! :)
I'm going to update the game every few weeks, there will be more enemies, more different biomes and improved proc gen. As you stated, it's very early, but since the interest on social media was growing I wanted to have the people have a playable build already after 7 weeks. So, stay tuned :)